AI Insights · Timothy · January 2023
Top 5 Miner Games Performance in the UK Q4 2022
In Q4 2022, the top 5 miner games on a unified platform in the UK demonstrated diverse trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
In Q4 2022, the top 5 miner games on a unified platform in the United Kingdom showed varied performance across downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Merge and Dig from SUPERSONIC STUDIOS LTD had a remarkable increase in weekly revenue, starting from $16 in mid-November and reaching approximately $1.5K by the end of December. Weekly downloads also escalated significantly, peaking at around 40K in mid-December. Active users followed a similar upward trend, growing from 137 at the end of September to over 65K by the end of the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd experienced steady weekly revenue, fluctuating between $34.8K and $61.1K, with a notable peak at the end of December. Weekly downloads showed a slight decline early in the quarter but rebounded to around 15.8K by the end of December. The game maintained a consistent number of active users, starting at approximately 69K and ending the quarter with around 72.8K.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH saw a stable revenue trend, with figures ranging from $16.2K to $27.3K across the quarter. Weekly downloads fluctuated, peaking at around 15.8K in the last week of December. Active users displayed a downward trend, decreasing from 215K at the end of September to approximately 180K by the end of the quarter.
Mining Rush 3D: Idle Merge from TapNation showed minimal revenue, with a slight increase to $14 by the end of December. Weekly downloads were at their highest in mid-October with around 29.8K but dropped to approximately 3.5K by the end of December. Active users mirrored this trend, starting at 1.2K in October and decreasing to around 30.5K by the end of the quarter.
Dig Deep by Crazy Labs had no reported revenue. Weekly downloads experienced a peak of around 13.6K at the end of November but ended the quarter at approximately 7.7K. Active users saw a steady increase early in the quarter, peaking at around 43.3K at the end of November before settling at approximately 34.5K by the end of December.
For more detailed insights and data, visit Sensor Tower.